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On 31-5-2013 12:12, phwitti wrote:
> So .. in the one i uploaded, i had a problem with the reflection .. which is the
> reason, i had to post-process it (blur the reflection; and then also add grain,
> to make the editing less visible -- i didn't like to do that, but i didn't like
> to rerender it either). The problem was, that the volume-light isn't reflected.
Is the present image the post-processed one? I do not see the problem
you describe (might be me, though). This looks fine by me...
> I used media and a reflective plane:
For scattering media /always/ use the default method, which is 3. Then
/always/ use intervals 1, and as many samples as needed (second
parameter there is not taken into account). You can really crank this up
without seriously slowing the render, for example: samples 200. Render
is much much faster.
>
> media {
> scattering { 1, 0.1 }
>
> intervals 30
> samples 10,40
> method 1
>
> variance 0.5/128
> confidence 0.95
> }
>
> plane {
> <0, 1, 0> (-3)
> pigment { color rgbf <1.0, 1.0, 1.0, 0.0> }
> finish { reflection 0.3}
> }
>
> so .. for future-images: Is there a way to achieve that?
>
Thomas
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