POV-Ray : Newsgroups : povray.binaries.images : Continuing Blender-PovRay discussion : Re: Continuing Blender-PovRay discussion Server Time
30 Jul 2024 00:23:12 EDT (-0400)
  Re: Continuing Blender-PovRay discussion  
From: James Holsenback
Date: 28 May 2013 09:39:59
Message: <51a4b3af$1@news.povray.org>
On 05/28/2013 09:02 AM, Stephen wrote:
> On 28/05/2013 1:47 PM, James Holsenback wrote:
>> On 05/28/2013 05:11 AM, James Holsenback wrote:
>>> it /seems/ to be with how the object was built.
>>
>> well now i'm not so sure about that anymore ... curious i did some
>> slightly more than casual tests. i'm starting to think it's how poseray
>> is exporting or how povray is parsing. the images are appropriately

>> output from poseray.
>
> It's not something silly like PoseRay's default export handiness is
> Right handiness?
>
> I generally only export the geometry and change the handiness to Left
> handiness (PovRay default).
>

nope ... on the input tab reorient 3ds and dfx models is checked if 
that's what you're talking about. i do however see flip options in 
groups tab


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