POV-Ray : Newsgroups : povray.binaries.images : Glass balls, via bullet physics : Re: Glass balls, via bullet physics Server Time
30 Jul 2024 00:26:59 EDT (-0400)
  Re: Glass balls, via bullet physics  
From: Stephen
Date: 26 May 2013 12:46:38
Message: <51a23c6e@news.povray.org>
On 26/05/2013 5:03 PM, Bill Pragnell wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Once you get to grips with
>> the controls Blender is, well I won't say easy to use, but very
>> workable. I found that it is straightforward to correct mistakes.
>
> Good to know.
>

Especially the correcting mistakes bit. ;-)

>> As for Blender cycles I gave up on it as it is

>> Internal renderer.
>
> Hmm, not the best, I'd be using it on a Macbook which I think has an Intel
> integrated GPU, so no dice.
>

Cycles is out then as it is with me. :-(
The Blender folk say that soon there will be no support for Blender 
Internal but I've been told not to hold my breath for that to happen.

>> Once you have your meshes PovRay materials can be used.
>
> This. It is often said that POV-Ray's texturing is one of its greatest
> strengths, so as long as I can learn to uv-map properly in Blender I think I
> would always return to POV-Ray for final renders.
>

My plan as well. UV mapping seems straight forward. (But that could be 
the simplicity of ignorance.) You can map a whole object in one step 
and/or groups of faces by selecting them and adding a material.

I need something to build and model my scenes, a replacement for Moray 
and Bishop3D. I hope that Blender can do that albeit in meshes and Nurbs.

> Anyway, I'm ready to have a bash in theory - I've already got a second usb
> keyboard+mouse

O_O
Whit? You can use two keyboards and mice at the same time?
Oh, a numeric keyboard is very very useful.

> so I just need a favourable conjunction of inclination and time!
> :)
>

Yes that is most important.
And may the Gods of Comp Grafiks smile on you. :-)

-- 
Regards
     Stephen


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