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On 26/05/2013 11:26 AM, Bill Pragnell wrote:
> I've seen some demos on youtube, it certainly is impressive... although the
> cells in the videos I saw seemed a little uniform to be completely realistic. I
> intend to get to grips with Blender at some point, but I feel I'll need a few
> days solid work to really consolidate the basics, especially since I've not
> really tried any triangle modellers properly before.
This is true. I spent a week just looking at tutorials before I tried to
build a model (Dan Dare's Anastasia). Although, I have still not come to
grips with Blender's Materials and Textures. Once you get to grips with
the controls Blender is, well I won't say easy to use, but very
workable. I found that it is straightforward to correct mistakes. It
does have CSG functionality but it is not as accurate as a pure
mathematical approach. As for Blender cycles I gave up on it as it is
Internal renderer.
Once you have your meshes PovRay materials can be used.
>
> I'd be interested to see your blender physics tests, as I'm sure others would
> too...!
Me too.
--
Regards
Stephen
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