POV-Ray : Newsgroups : povray.binaries.images : Medias and interior : Re: Medias and interior Server Time
30 Jul 2024 00:30:41 EDT (-0400)
  Re: Medias and interior  
From: andrel
Date: 29 Jun 2013 07:21:56
Message: <51CEC34E.3000902@gmail.com>
On 29-6-2013 10:07, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 28-6-2013 12:17, Fractracer wrote:
>>> After six months of intensive works i have some 'beautyfull' pictures, blobby
>>> humans inspired par F Munoz include files, medias spheres, twisted shape made by
>>> math formula. All in a big sphere who give shining at objects.
>>>
>>
>> The twisted arms are interesting although I would prefer them not to end
>> in detached blobs, but rather thinning out and connected.
>>
>> Be careful about too much reflections. ;-)  I think that the scene would
>> be more interesting with much less reflections, especially the ground.
>>
>> While the scene may hint at different things, I miss a clear story
>> behind it. The rather loose elements do not seem to be related to each
>> other. Story telling is also part of a good render :-)
>>
>> Thomas
>
> It's hard to end the twisted arms without detached blobs, because the shape is
> made by maths formulas with sinh - maybe can I use a test to see the distance
> between two points, but this is a big code...

Have you considered a cylinder (or cone, if they are not of equal size) 
between every sphere and the next.
That is not so much extra code.


-- 
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.


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