|
![](/i/fill.gif) |
On 13-4-2013 1:56, s.day wrote:
> Oops.. sorry, I guess looking at the inside of the windows it shows radiosity
> effects, I think the shadows of the buildings on the road and to a certain
> extent the shadows on the walls in many areas look too consistent, I would
> expect them to darken a bit as they get into corners etc..
The radiosity settings are not optimal I think. For a high quality
render of this street, they would have to be improved.
>
> I assume you have ambient_light set to zero in the scene? (looking at the
> darkness inside the windows would point to this being set I guess).
ambient_light is set at default. I fooled you! ;-) The inside of the
windows is a surface with pigment {rgb <0,0,0>} as the inside of the
houses are of no concern. In a later stage, most will get shutters
and/or bars.
>
> Will look more closely before I comment again ;-)
No, please do! It helps me to look at coding details I may overlook.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |