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On 12-4-2013 15:01, s.day wrote:
> Looking good, the texture appears lighter in several of the corners on the
> walls, this is the bit I would expect to appear more dirty/darker, is the
> proximity problem you are referring to?
No, the lighter colour of the edges is intentional as dirt is rubbed off
there, or so I imagine. On the other hand, dirt accumulation in angles
and corners is maybe less well treated this way. Room for improvement,
no doubt ;-)
The problem I refer to is the spots near the first floor windows. My
hope is that with a more irregular surface they will mostly disappear.
>
> Are you planning on adding more realistic looking doors? Maybe with different
> colours if painted (not sure that would fit the scene though).
Oh yes. Once the general issues are solved, more details will be given
to doors and windows, especially in close-up scenes. In overviews they
will be switched off.
Thomas
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