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On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)
You would be correct ... I have a highly reflective metal material that
I just re-use. I change the color depending on what kind of metal I'm
trying to create. In this example I also added irid in the finish block
... played a bit with the irid_wavelength parameter in global_settings
as well.
> I have just started to try to learn Blender (again).
Yeah if it wasn't for some of the plug-ins (Curves Galore) and finding a
few simple models I wouldn't have gotten this far. I used the CG plug-in
to create the gear teeth, the rest are just simpler bezier curves. The
ball bearings and the race(s) they rest in were much easier to do with
povray csg ... so I still have a way to go. At any rate that approach
helped me get past the tedium for messing with that stupid cube. Just an
idea ... hope it helps you along.
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