POV-Ray : Newsgroups : povray.binaries.images : Cog : Re: Cog Server Time
30 Jul 2024 00:22:32 EDT (-0400)
  Re: Cog  
From: James Holsenback
Date: 9 Apr 2013 17:22:16
Message: <51648688$1@news.povray.org>
On 04/09/2013 09:40 AM, Stephen wrote:
> On 09/04/2013 12:25 AM, James Holsenback wrote:
>> On 04/08/2013 09:59 AM, James Holsenback wrote:
>>> Playing around with blender ... something kind of industrial. I think
>>> I'll refine the model, but like where it's going.
>>
>> Reworked the model ... not as much bevel on the gear edges. Played
>> around with the textures a bit more. I like this version better.
>
> I like this one better, too.
> The smaller the bevel, the better IMO.
>
> I like your materials. I bet they are not blender ones. ;-)

You would be correct ... I have a highly reflective metal material that 
I just re-use. I change the color depending on what kind of metal I'm 
trying to create. In this example I also added irid in the finish block 
... played a bit with the irid_wavelength parameter in global_settings 
as well.


> I have just started to try to learn Blender (again).

Yeah if it wasn't for some of the plug-ins (Curves Galore) and finding a 
few simple models I wouldn't have gotten this far. I used the CG plug-in 
to create the gear teeth, the rest are just simpler bezier curves. The 
ball bearings and the race(s) they rest in were much easier to do with 
povray csg ... so I still have a way to go. At any rate that approach 
helped me get past the tedium for messing with that stupid cube. Just an 
idea ... hope it helps you along.


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