Am 02.04.2013 08:45, schrieb Ger:
>
> If you look at the code then you'll see that in both cases the object in
> view is something like
>
> difference {
> union {
> box {}
> cone {}
> torus{}
> }
> 50 x frame_number // for each iteration the same
> sphere{}
> }
>
Nope; the code the Erode macro generates is
difference {
difference {
difference {
object { ObjectToErode }
sphere {}
}
sphere {}
}
sphere {}
}
whereas the code the Erode1 macro generates is
difference {
object { ObjectToErode }
sphere {}
sphere {}
sphere {}
}
Note that POV-Ray doesn't collapse nested differences into a single one
(although it would probably be a good idea).
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