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On 30-3-2013 16:54, Kenneth wrote:
> Both of those techniques sound intriguing indeed. (I have not yet played around
> with proximity textures; they seem to be quite amazing.) Do you have a link to
> Sean Day's slope/altitide stuff? I would like to take a look at it, as it
> apparently solves what I assumed to be a real problem!
>
As a basis I started with Sean Day's
http://www.irtc.org/stills/2006-08-31.html and in particular the wall
textures.
Proximity patterns exist in different flavours. I am aware of Patina2 by
Rune Johansen/James Coons (2003/2004); df3prox-0.96 by Edouard Poor
(2010); fastprox02 and NestProx by Samuel Benge (2009 & 2011). Patina2
is not a /real/ proximity pattern in the sense of the other two. Between
Sam's and Edouard's, my slightly higher preference goes to Edouard's.
Patina2 was posted by James A. Coons in p.b.s-f at 30 October 2004.
Sam's can also be found in p.b.s-f but I have no exact date.
Edouard's can also be found in p.b.s-f but - again - I have no exact date.
I try to remind myself to document carefully my dowloads, but I often
fail to do it properly... :-(
If you have trouble finding them, I can provide you with a copy, the
authors willing of course.
Thomas
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