Thanks to your comments - and a bit of home work - I solved the street
problem exposed in the thread above. I kept the single trace test for
each house but just added a test for those houses bordering the streets
and adjusting their height to the local street level.
The image below shows the result, with Paolo's (Philippe's) ground
texture added too.
The code for the urbanism is posted in p.b.s-f of course (version
2013.03.29)
Thomas
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