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On 3/28/2013 3:03 AM, Anthony D. Baye wrote:
> would you mind posting the code for the planet? I'd like to fiddle with the
> landmasses and use it in my jumpgate scene.
Hope this helps,
John
//--- start of planet03.inc
#ifndef(PlanetTrans)
#local PlanetTrans = transform { }
#end
#local textOcean = texture {
pigment { rgb <0,.01,.04>}
finish { diffuse 1 ambient 0 specular .125 roughness .02 }
}
#local textLand = texture {
pigment { granite
pigment_map {
[.7 granite translate y*5
color_map {
[.5 rgb <.125,.2,.1> ]
[.5 rgb <.35,.3,.25> ]
}
]
[.8 rgb <.125,.1,.075> ]
}
}
normal { granite
normal_map {
[.7 granite .01 ]
[.8 granite 1 scale .01]
}
}
}
union {
sphere { 0,1
texture {
granite
texture_map {
[.5 textOcean]
[.5 textLand]
}
scale 3
}
scale 6e3
}
sphere { 0,1 hollow
texture { pigment { rgbt <1,1,1,1> } }
interior {
media { scattering { 2, <.2,.6,1>*.01 } }
}
scale 6010
}
sphere { 0,1 hollow
texture {
pigment { granite turbulence 1 lambda 4
color_map {
[.65 rgbt 1]
[.66 rgb 1]
}
}
finish { ambient 0 diffuse 1 }
}
scale 6009
}
transform PlanetTrans
}
//--- end of planet03.inc
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