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On 21-3-2013 12:35, s.day wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 20-3-2013 22:47, s.day wrote:
>>> Trying to age my lantern, HDR seems to look better with new shiny objects
>>> though...
>>>
>>
>> IMHO this is looking really excellent. I can see no fault with it.
>>
>> Thomas
>
> Thanks Thomas, it is alwasy easier to find the faults when you created the model
> though. There are some not perfect joins on the glass (coincident surface at the
> very top and where the sphere is connected to the cone the angle/join is not
> perfect). However, I suppose often glass objects have these imperfections anyway
> so maybe I meant to do it ;-)
I did not see those, and even now, I think those imperfections are
acceptable as RL proxies ;-)
>
> Also, the object is not fully accurate, it was modelled from a photo and I could
> not really see how the wire around the glass was connected up so I didn't
> connect it to anything. Having found a few more photo's now I see that it is
> connected to the bottom wire and this wire runs around (not through) the lamp
> base.. I should fix this but am suffering from the 80:20 rule..
Ah yes! That is more obvious indeed. I wondered how the glass was lifted
up with the bottom wire going through the base. I think there should be
some kind of handle attached to it?
Otherwise, it is an excellent piece of modelling.
Thomas
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