On 03/08/2013 12:58 PM, James Holsenback wrote:
> On 03/08/2013 09:37 AM, clipka wrote:
>> Am 08.03.2013 14:39, schrieb James Holsenback:
>>
>>> the bloom problem looks like it's fixed ... i'm anxious to see if the
>>> photons show up properly on the subsurface area under the stone.
>>
>> I'd be rather surprised - I don't recall having integrated photons with
>> subsurface scattering yet. But it's been a while, so let's just wait and
>> see...
>>
>
> Your suspicion is correct ... besides some blending issues with the
> gradient on the base and some tweaking with the area light (all on my
> end) I'd say the bloom issue has been laid to rest. Should I log a
> fly-spray reminder concerning photon/subsurface integration?
LOL ... well I considered changing this thread title to "soft shadows
without area lights", because I wasn't able to blend the shadow on the
base (subsurface) with the shadow on the ground plane (area light) ...
Just for the heck of it I ditched the area light from the back light
(fill light never was an area light), and added subsurface to the ground
plane. It /used/ to be a zero thickness box. The first run just sat
there and crunched for what seemed too long before it started the
preview, so I trimmed down the size of the box and gave it some
thickness (same as base). Interesting how some of the filtered light
from the stone made it into the subsurface on the base and ground plane
(no photons)
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