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Am 08.03.2013 17:53, schrieb Cousin Ricky:
> You may be right. I just had a look at some diffuse metallic surfaces, and the
> effect I attributed to brilliance depends on viewing angle. That is highly
> suggestive of a very broad highlight, rather than diffuse reflection.
>
> Of course, to model this requires S+P > R, because for a diffuse surface, R = 0!
> This requires more thought and experimentation.
In POV-Ray practice, yes. Theoretically we'd still need S+P=R with R>0,
albeit with a good deal of blur.
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