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On 2-3-2013 2:50, Christian Froeschlin wrote:
> Thomas de Groot wrote:
>
>>> You have the data for where the buildings are but how do you translate
>>> that into a ground texture pattern?
>>
>> I have no idea presently.
>
> Depending on how the data looks like
>
> 1. If you have some sort of geometric data (corners of the boxes
> for the building base or suchlike) you can use it to create somewhat
> larger boxes for use in an object pattern.
In this case the buildings are randomly dispersed within a pre-defined
object. Writing away the geometric data would be possible, without
knowing what the final union of buildings would look like however.
>
> 2. If you have some sort of floor plan as an image_map or similar,
> you can use 2d image processing methods to produce an image where
> the building locations are expanded by some amount (e.g. using a
> minimum/maximum filter, depending on the software you have you can
> also simlpy apply some smooothing).
The block object defining the contours of the building union can be
drawn according to an image_map of street patterns on the underlying
height_field.
Thomas
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