Thomas de Groot wrote:
>> You have the data for where the buildings are but how do you translate
>> that into a ground texture pattern?
>
> I have no idea presently.
Depending on how the data looks like
1. If you have some sort of geometric data (corners of the boxes
for the building base or suchlike) you can use it to create somewhat
larger boxes for use in an object pattern.
2. If you have some sort of floor plan as an image_map or similar,
you can use 2d image processing methods to produce an image where
the building locations are expanded by some amount (e.g. using a
minimum/maximum filter, depending on the software you have you can
also simlpy apply some smooothing).
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