POV-Ray : Newsgroups : povray.binaries.images : See: povray.beta-test: REquesting user feedback: POV-Ray v3.7 scenes/includes : Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes Server Time
30 Jul 2024 08:21:51 EDT (-0400)
  Re: See: povray.beta-test: REquesting user feedback: POV-Ray v3.7scenes/includes  
From: Thomas de Groot
Date: 1 Mar 2013 03:04:01
Message: <513060f1$1@news.povray.org>
On 1-3-2013 0:20, Dre wrote:
> This is neat!

:-)

>
> Its got me thinking about road and ground textures.
>
> Based on the location of the buildings, what would be the easiest way to
> texture the ground?  So the ground texture between the buildings have a
> different texture to the ground texture at the base of the buildings?

The quick and dirty solution is: Don't bother about the ground /under/ 
the buildings; it is invisible ;-)  So, just one texture is needed.

That being said however...

>
> You have the data for where the buildings are but how do you translate
> that into a ground texture pattern?

I have no idea presently.

Thomas


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