On 1-3-2013 0:20, Dre wrote:
> This is neat!
:-)
>
> Its got me thinking about road and ground textures.
>
> Based on the location of the buildings, what would be the easiest way to
> texture the ground? So the ground texture between the buildings have a
> different texture to the ground texture at the base of the buildings?
The quick and dirty solution is: Don't bother about the ground /under/
the buildings; it is invisible ;-) So, just one texture is needed.
That being said however...
>
> You have the data for where the buildings are but how do you translate
> that into a ground texture pattern?
I have no idea presently.
Thomas
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