On 28/02/2013 11:56 PM, Thomas de Groot wrote:
> This shows the latest version.
>
> Thomas
This is neat!
Its got me thinking about road and ground textures.
Based on the location of the buildings, what would be the easiest way to
texture the ground? So the ground texture between the buildings have a
different texture to the ground texture at the base of the buildings?
You have the data for where the buildings are but how do you translate
that into a ground texture pattern?
Cheers Dre
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