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> "nemesis" <nam### [at] gmail com> wrote:
>> just cubes, a bit of translation and rotation, lit by pure radiosity and a good
>> measure of DOF love :)
>
> BTW, didn't like the overlapping, so instead I unioned all cubes, then
> differenced from the union of the "flowers". Takes a lot more rendertime and
> sadly leaves artifacts that don't go away, but liked it better
>
Coincident surfaces.
Did you try randomising the depth of the flowers? Just something like 1%
variation of the depth will do the trick...
Alain
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