|
![](/i/fill.gif) |
Am 12.02.2013 12:05, schrieb Kenneth:
> I would also have picked the sphere on the right as being more correct--but only
> because it simply appears to be reflecting the sky 'more' than the other
> (without really knowing why.) Actually, my very *first* thought was that it
> looked kind of like subsurface scattering.
As a matter of fact, when subsurface scattering is engaged, POV-Ray
already does the right thing. This is because the whole diffuse term is
replaced entirely by the so-called BSSRDF term, which already takes into
account all relevant IOR-related effects (including, but not limited to,
the fresnel effect).
Post a reply to this message
|
![](/i/fill.gif) |