POV-Ray : Newsgroups : povray.off-topic : How to read source code? : Re: How to read source code? Server Time
29 Jul 2024 02:34:15 EDT (-0400)
  Re: How to read source code?  
From: Patrick Elliott
Date: 10 Feb 2013 17:14:50
Message: <51181bda$1@news.povray.org>
On 2/9/2013 1:21 PM, Kenneth wrote:
> "Mr" <nomail@nomail> wrote:
>>>
>>> Kind of like using Moray or Blender to generate POV-Ray SDL.
>>>
>>
>> Of course I must disagree, have you actually tried Blender's POV-Ray exporter,
>> it has options to choose whether to insert line breaks or not for meshes
>> readability, it inserts comment sections to clarify which does what, you can
>> specify it where to put your files, and pass  command line arguments along to
>> it.
>
> ;-)
>
> I have to admit that I haven't yet tried Blender--but that's definitely on my
> future to-do list. Seems to have LOTS of features--and the interface reminds me
> somewhat of Lightwave. (That's a compliment, BTW... :-) ... as I really liked
> playing around with an older version, one that came installed on a used PC I
> bought; alas, it had a major bug there, so I stopped using it.)
>
Its improved.. The older version, at least for me, being used to drop 
down menus, and not needing to use a mess of keypresses I had to 
remember, etc., was like the "Wordstar" of 3D applications.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.