> clipka <ano### [at] anonymous org> wrote:
>
> The original request was to have a C++ routine to do the job. I -
> unfortunatelly implicitally - suggested to do the job with POV itself
> using the trace()-function (Personally I would never came up with an
> other idea).
Just because my knowledge of C++ is far better than my knowledge of
Povray's Scene Description Language, I create all my "random object
scenes" via a C++ program that generates (large) stupid POV files.
I'll try to write such generators in SDL directly. I think, Povray's
trace() function can be used for all types of collision checks in such
SDL-generated scenes.
If I get it working you'll see the results here. :-)
Lars R.
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