POV-Ray : Newsgroups : povray.binaries.images : bump-mapped SSLT : Re: bump-mapped SSLT Server Time
30 Jul 2024 02:13:37 EDT (-0400)
  Re: bump-mapped SSLT  
From: clipka
Date: 18 Jan 2013 10:28:41
Message: <50f96a29$1@news.povray.org>
Am 18.01.2013 15:03, schrieb Mr:

> -will this solve the problem of bright edges with SSLT giving characters a
> wireframed edge? (maybe by allowing SSLT to really consider smooth a meshe's
> edge when its normals are specified as such)

Not directly; but while working on the bump-mapping support, I also 
tackled the related problem of those bright wireframe edges. (See my 
latest posts in the "Young Teens 5" thread for a sample.)

> -Will the modifications allow to do some UVmapped tangeant normal perturbations?
> (maybe using the slope map with a syntax to say that channels RGB corresponds to
> XYZ/UVW)

No. Such a feature is on my to-do list, but I haven't tackled it yet.


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