Am 18.01.2013 15:03, schrieb Mr:
> -will this solve the problem of bright edges with SSLT giving characters a
> wireframed edge? (maybe by allowing SSLT to really consider smooth a meshe's
> edge when its normals are specified as such)
Not directly; but while working on the bump-mapping support, I also
tackled the related problem of those bright wireframe edges. (See my
latest posts in the "Young Teens 5" thread for a sample.)
> -Will the modifications allow to do some UVmapped tangeant normal perturbations?
> (maybe using the slope map with a syntax to say that channels RGB corresponds to
> XYZ/UVW)
No. Such a feature is on my to-do list, but I haven't tackled it yet.
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