Am 09.01.2013 12:58, schrieb Kenneth:
> I had always thought that these kinds of anomalies were 'unfixable'--a natural
> consequence of the smooth_triangle normals at the edges of objects. (As in 2.4.8
> in the docs, "The shadow line artifact.") The only *partial* solution I've ever
> found (which has been noted in the past) is the use of 'double_illuminate.' But
> that was always kind of a kludge.
Make no mistake - these are only the artifacts at the outline; the
classic shadow line artifacts are a trickier case.
> Your patch would be *most* welcome!! Nice work.
I'm sure it will find its way into POV-Ray proper. Not for 3.7.0 (the
necessary changes go too deep), but I'd expect a 3.7.1 shortly after.
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