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> One type of artifacts seen with smoothed meshes is dark specks,
> and/or the interior_texture poking through, at the mesh's outline;
> see the first image for an example.
>
> Those artifacts can be avoided with a patch, as seen in the second
> image. (The one remaining red triangle is actually a hole in the
> mesh, not an artifact.)
Sweet... I sometimes resorted to insane subdivision levels to try to
avoid these.
We need you to render regular scenes more often, so you can find
things to fix... ;)
Thanks,
--
Jaime
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