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On 9-1-2013 0:41, clipka wrote:
> One type of artifacts seen with smoothed meshes is dark specks, and/or
> the interior_texture poking through, at the mesh's outline; see the
> first image for an example.
>
> Those artifacts can be avoided with a patch, as seen in the second
> image. (The one remaining red triangle is actually a hole in the mesh,
> not an artifact.)
Excellent. I noticed these artefacts indeed lately with the Satrap's
veil: the interior_texture was partly poking through in places and I
initially thought it was a modelling problem.
Thomas
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