POV-Ray : Newsgroups : povray.binaries.images : undersea adventure WIP : Re: undersea adventure WIP Server Time
30 Jul 2024 10:18:17 EDT (-0400)
  Re: undersea adventure WIP  
From: Alain
Date: 10 Dec 2012 14:12:32
Message: <50c63420$1@news.povray.org>

> Alain <kua### [at] videotronca> wrote:
>
>>
>> Real bathispheres are realy smooth skinned. A smooth sphere is the best
>> shape when you need to resist the the presure...
>> Then, you may have some kind of cage surrounding it to receive any
>> needed attachments.
>
> The design I'm trying to achieve is a rather odd blend of an old 'classic'
> bathysphere shape, plus something similar to what Jules Verne might have
> imagined. ;-)  Kind of like 'steam punk' but a bit more modern. It still needs
> quite a bit of work, though. I may even completely re-build it; the original CSG
> wasn't well thought-out.
>
>

So, you need it to be bronze, with some rivets or bolts rows. Make it a 
composite sphere. Each section having an outgoing rim to receive the 
bolts or rivets... You got that part right. Next, you'll need to add 
some pipe work around the sphere. Also, some kind of landing gear would 
be appropriate. As it is now, it would roll over on the ship's deck.

You just need to replace your gray metal with some bronze like texture.
Some time ago, I made a glass dome macro. It can have any number of 
longitudinal and latidunal ribs with the thickness you want. The radius 
and hight are from parameters. It may be interesting for your view port. 
I can clean it up and put it in p.object-collection.


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