In between projects, time to experiment with a couple of things.
In March 2012, Norbert Kern explained how to make believable fall trees:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4f624250b5209546dc4ffc880@news.povray.org%3E/
Not using megapov, I took some of his suggestions and worked instead on
POVtree meshes, using a spherical texture to simulate the fall colours.
The present image (in my tree testing environment) is a credible result
I guess.
The use of this texture needs some careful tweaking in terms of scale
and translation, and also a strong warp turbulence to make a more random
distribution.
The following code is used, with the POVtree terminology:
//start code
#declare LAUB =
texture {
spherical
texture_map {
[0.45 BOZO1]
[0.55 BOZO2]
}
scale 1015.11115 //scale according to POVtree output
scale 1/50
warp {turbulence 10} //change according to need
scale 50
scale <0.5, 1, 0.5>*1 //change according to need
translate 250.0*y //change according to need and/or POVtree scale above
}
//end code
Thomas
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Attachments:
Download 'povtree_test.png' (206 KB)
Preview of image 'povtree_test.png'
![povtree_test.png](/povray.binaries.images/attachment/%3C50c35864%40news.povray.org%3E/povtree_test.png?preview=1)
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