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Thomas de Groot wrote:
> On 7-12-2012 12:34, James Holsenback wrote:
>> Seems that everyone is OK with this ... I don't recall this limitation
>> in the past. Could this be side-effect of a recent change?
>
> I feel a bit concerned though. I did not test your code, but what does
> it mean for the render?
The limit seems a bit arbitrary, considering that it depends on the
scene scale. I suspect this means that in some cases a scene can render
slower if it is modelled, e.g., in mm per unit vs. m per unit (in the
former case an object in the 1000 - 10000 range may not be uncommon).
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