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Encore wrote:
>> > So basically you change the Cam0Location to something like
>> > #declare Cam0Location = < 0 , 1 ,-1000>;
>> >
>> > which puts it to -1000 on the z-axis. How would you zoom in then after
>> > that?
>> >
>> I guess: a small angle.
>
> Yeah I was about to post another reply about that.
> I changed the angle to about 0.380
> and the #declare Cam0Location = < 0 , 1000 ,-1000>;
>
> After that, I needed to translate the camera along the x-axis like this:
> #declare Cam0Location = vrotate(Cam0Location, <0, CamAngle/1, 0>) + <450,
> #30,
> -3>;
>
> It still needs some configurations but the problem is that the wedges do
> not extend until the object anymore, so the result looks something like
> what you can see in the screenshot:
I had a mix-up in my code which wasn't apparent at short distances. I have
tried it with direction z * 1e8 and it still works now.
--
Ger
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