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Le 06/12/2012 16:33, Encore nous fit lire :
>
>> I have it figured out, by not using the orthographic camera, but pulling the
>> camera way back from the object and then zooming in. It didn't work the
>> first time because I had a mix-up in my math.
>>
>> Camera distance increased by 1000
>> --
>> Ger
>
> So basically you change the Cam0Location to something like
> #declare Cam0Location = < 0 , 1 ,-1000>;
>
> which puts it to -1000 on the z-axis. How would you zoom in then after that?
>
I guess: a small angle.
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