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> So far I have a fairly inelegant macro to find triangles and quads
> from an arbitrary list of lines, an incomplete set of macros to make
> city blocks from arbitrary polygons, and the beginnings of some
> macros to make buildings from arbitrary polygon floorplans. If any
> block polygons are too small, they are either filled with a single
> building or omitted entirely (useful for plazas and suchlike). I
> really need an intermediate option, to fill a medium-sized block with
> 3 or 4 buildings instead of looping around the edges.
Looking very promising, indeed, and the approach seems to make sense
(just needs a way to add irregular lines, like Thomas said).
> As always with such things, most of the fun is in the coding, so I
> fully anticipate to never fully finish this project, but hopefully it
> should produce some interesting images along the way :-)
>
A city generator is indeed a very fun project... but if I were you, I
would be already teaching POV-Ray to my children, so they can continue
the work... ;)
Regards,
--
Jaime
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