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> On 11/29/2012 07:37 AM, Thomas de Groot wrote:
>> On 28-11-2012 16:22, James Holsenback wrote:
>>> On 11/23/2012 04:36 PM, BertvdB wrote:
>>>> James Holsenback <nom### [at] none com> wrote:
>>>>> Here's the 1st test render, everything is fairly mono-chrome for now.
>>>>> Lot's more noodles to come ... only 250 here. I have a kitchen HDR
>>>>> and I
>>>>> think I can get this one to look like it's on the counter.I'm also
>>>>> considering sslt for the noodles, however I'm worried about the render
>>>>> time. If I texture one noodle and call it a bunch of times, it
>>>>> shouldn't
>>>>> be too bad ;-)
>>>>
>>>> It needs for sure some colouring, now it looks like a cannister of
>>>> maggots
>>>>
>>>>
>>> LOL ... funny but not helpful ;-)
>>>
>>> How's this ...
>>>
>>
>> Going well. You might increase the yellow component of the noodles a
>> bit. Just looked at some in my kitchen and that seems the main
>> difference with your image.
>>
>> Thomas
>>
>>
> I was thinking subsurface might bring it the rest of the way ... I've
> also had some interesting results with back-side diffuse ... the later
> with thin stuff, but think it's worth a try anyways :-)
Back-side diffuse works prety well with radiosity when your stuff is not
thin, just need to increase recursion_limit by 1. In some cases, it may
be used as a cheaper substitute to subsurface, just as fog can cheaply
replace media and shadowless lights simulate radiosity.
Alain
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