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On 11/29/2012 05:00 AM, Jaime Vives Piqueres wrote:
>> How's this ...
>
> Much better... the tiling work is very nice, BTW.
used Sam's OddTilesObject include ... just define the corners and it
does the rest.
>
>> I think I've settled on this "kitchen counter" pose. I had to redo
>> the noodle simulation, I noticed some intersections. I just gave the
>> even numbered noodles a slightly less "mass" value. The utensils/rack
>> are a model I found ... it needed some work, but wouldn't import into
>> blender, but would in poseray. I'm going to keep the utensils and
>> make my own rack.
>>
>
> Curiously, I've been thinking on making a simulation of my cutlery set
> falling vertically into a rack, to obtain a rack full of realistically
> placed flatware.
LOL ... I've got idea's queued up too, just can't make the objects quick
enough ;-)
>
>> I think I'm close to over doing the angular look I have going on ...
>> so to break that up, I'm working on a pepper-mill for the foreground
>> (left) tipped on it's side (into the scene) with some peppercorns
>> scattered on the counter.
>
> Nice touch... but don't forget to put a cheese piece somewhere. :)
Yeah a simple shape ... that may be my fall back. I've been working on a
garlic bulb with some of the cloves detached
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