|
|
> You are right, wrapping the mesh2 into a #declare does indeed solve the problem.
>
> Thank you very much!
>
> This should either be documented somewhere or fixed, I assume..
>
Well, the syntax on the docs already suggests it has to be declared
before, as it requires a MESH_OBJECT_IDENTIFIER:
camera {
mesh_camera {
rays per pixel
distribution type
[max distance]
mesh {
MESH_OBJECT_IDENTIFIER
[TRANSFORMATIONS]
}
[mesh ...]
}
[location]
[direction]
[smooth]
}
But yes, it could be said explicitly somewhere on that section...
--
Jaime
Post a reply to this message
|
|