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Hi(gh)!
On 04.11.2012 02:51, John VanSickle wrote:
> * Yes, the key board base should have a cut-out area around the keys. I
> was getting to the point where I wanted to post something.
>
> * The texturing is done with object patterns based on text objects. That
> way the detail is there at any magnification.
>
> * Why, yes, there are no OS keys. That is deliberate.
>
> * I was thinking of texturing the F13-F15 keys with the usual text like
> the keyboard I'm typing this on, but I got lazy there. It's not hard to
> change. I might also make a full row of function keys, going to F20.
>
> * I might replace the caps lock key with something else. It will
> probably be security-related because the intended scene is a military
> command-and-control center.
>
> * The final version will use meshes for the keys to cut down on the
> object count (each key contains 21 CSG primitives). It will also support
> animating the keys so that they move when pressed.
What about making it a contribution to the object library on
www.povray.org? POVers who like to build huge, consistent worlds would
be grateful about that...
See you in Khyberspace!
Yadgar
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