With a little help I managed to get Jamie's branch of Koppi physics
playground running. The build (getting the prerequisites on my system)
process wasn't bad but had it's moments ... If anyone running opensuse
want's to give it a go I might be persuaded to share my notes as like I
said there were a few hoops to jump through.
This image is from an unaltered demo ... I just found the povray output
file(s) in the anim directory and used the last file in the sequence. I
ran the 3ds file of the chain link through Poseray, then edited the pov
output file to use the single instance of the link repeated rather than
individual meshes ... union-ed the whole thing together so I could
transform easily.
I've noticed a few placement issues, but imagine it's just minor tweaks.
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