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On 16-10-2012 12:48, Jaime Vives Piqueres wrote:
> Well, I was referring to accuracy of the meshes, not the simulation:
> I discovered that just subdividing the problematic parts of the mesh was
> enough to make it more resistant to breaking. The breaking seemed to
> occur at places were both bodies didn't have vertex to collide with.
Good point. This is also very important with cloth simulation in Poser.
>
> I also discovered that size really matters too... don't make your
> objects too small. At first, I started with the default Wings3D scale of
> 1-2 units, but later scaled it x10 and things seem to work better.
idem.
Thomas
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