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On 16/10/12 01:36, Tim Cook wrote:
> Speaking of constraints, there's this thing I've heard about called
> Verlet integration, which I don't know how it compares directly to
> the cloth and hair simulation in Poser, but suspect it's different
> and better/faster...ever played with that at all?
>
No, sorry... this is my first approach to physics simulations, and all
I know for the moment is about rigid bodies. But I've seen some awesome
cloth physics on the bullet demos, indeed... will get there someday, I
guess.
--
Jaime
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