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On 2012-10-15 07:49, Jaime Vives Piqueres wrote:
> For the moment there are no compound nor constrains, just rigid meshes
> linked together because of the geometry and careful placement: the
> simulation does it's job, and the links work, even if sometimes break
> due to accuracy problems (still haven't decided if it's a bug or a
> feature).
Speaking of constraints, there's this thing I've heard about called
Verlet integration, which I don't know how it compares directly to the
cloth and hair simulation in Poser, but suspect it's different and
better/faster...ever played with that at all?
--
Tim Cook
http://empyrean.sjcook.com
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