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On 15-10-2012 13:30, Jaime Vives Piqueres wrote:
> I never encountered such problems in my extensive (tough simple) usage
> of Wings3D. On my own modeled objects, normals are always fine even if I
> do really weird things. I only found such "inverted normals" problem
> when importing some OBJ/3DS files from 3rd parties (it never happens if
> the imported OBJ/3DS comes from my own objects).
Must be my dim, degraded memory then, or some past imports I used... :-)
In Silo it can happen sometimes, but because of modelling errors by user ;-)
Thomas
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