On 15/10/12 09:00, Thomas de Groot wrote:
> I seem to remember that Wings had a problem with normal consistency
> one way or another...
>
I never encountered such problems in my extensive (tough simple) usage
of Wings3D. On my own modeled objects, normals are always fine even if I
do really weird things. I only found such "inverted normals" problem
when importing some OBJ/3DS files from 3rd parties (it never happens if
the imported OBJ/3DS comes from my own objects).
--
Jaime
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