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Tek wrote:
> Obviously this is far less realistic, but it's very quick to trace.
you can also use object pattern with two textures, this allows
for a more sprinkled interior without destroying the outline
#declare T1 = texture {pigment {color White}}
#declare T2 = texture
{
pigment
{
bozo scale 0.1
color_map
{
[0.3 White]
[0.7 rgb <1,0,1>]
}
}
}
texture
{
object
{
...
texture {T1}
texture {T2}
}
}
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