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On 10/10/12 10:06, Anthony D. Baye wrote:
> The boards are made from an isosurface that uses the function:
>
> f_rounded_box(x,y,z,0.125, W/2-0.03125*OldWood(x-_X,y-_Y,z-_Z).x,
> T/2-0.078125*OldWood(x-_X,y-_Y,z-_Z), L/2+0.25)
>
> Where W, T and L are Width, Thickness and Length and _X, _Y, and _Z
> are supposed to be random translations, but I don't think that
> they're getting re-calculated every time the macro is called, or if
> they are, they're always the same.
But there you are translating the isosurface function, not the texture
later applied to it: you need to translate it independently.
BTW, after seeing at last the "problem object", I think it has an easy
solution, as long the base the texture is the same for all: just lay the
"global" texture at each sub-object:
union{
object{board1
texture{t_wood
// local transforms here
}
texture{t_dirt}
}
object{board2
texture{t_wood
// local transforms here
}
texture{t_dirt}
}
...
}
--
Jaime
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