POV-Ray : Newsgroups : povray.binaries.images : Gancaloon: River Harbour (wip 3) : Re: Gancaloon: River Harbour (wip 3): Randomness problem Server Time
30 Jul 2024 14:27:47 EDT (-0400)
  Re: Gancaloon: River Harbour (wip 3): Randomness problem  
From: Stephen
Date: 7 Oct 2012 07:42:59
Message: <50716ac3$1@news.povray.org>
On 07/10/2012 12:16 PM, Thomas de Groot wrote:
>> And computer resources.
>> It is probably exacerbated by using a modeller. My entry for “The
>> Sphinx” takes 6 seconds to save in Bishop3D and 20 seconds to export to
>> PovRay. And the more detail you have the longer it takes Pov to parse
>> and render.
>
> Fortunately, this is decreasing with faster machines. The present image
> takes 12 minutes to parse and render, using 6 threads.
>

Yes but don't you find that the faster the machine you have the more you 
want to do with it?


> What is really time consuming are the details one wants to include. The
> whole harbour architecture has yet to be modelled in detail, and
> textured, and that takes days if not weeks (the ships are good examples
> for that).

Yes too true.

> Often with many invisible parts, but one never knows if a
> future scene will not need those as yet invisible parts.

I generally make the full model, save it, then strip out the parts that 
can't be seen directly or in reflection. Just for performance.

-- 
Regards
     Stephen


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