POV-Ray : Newsgroups : povray.binaries.images : Gancaloon: River Harbour (wip 3) : Re: Gancaloon: River Harbour (wip 3): Randomness problem Server Time
30 Jul 2024 12:23:54 EDT (-0400)
  Re: Gancaloon: River Harbour (wip 3): Randomness problem  
From: Jaime Vives Piqueres
Date: 2 Oct 2012 06:42:48
Message: <506ac528$1@news.povray.org>
On 02/10/12 09:30, Thomas de Groot wrote:
> I seem to have seen this before.
>
> 1) What is causing these /nice/ rows? becoming visible when I
> increase the number of plants? They were already present in the
> original image but less conspicuous.
>
> 2) And why do they not correspond to the eval_pigment function
> selection (black corresponding to the inter-stone area)?
>
> 3) No difference with noise_generator 2 or 3.
>
> Thomas


  Difficult to say without the code... do you use totally random point's
over the floor to evaluate the pigment?

--
Jaime


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.