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Hi All:
Sorry for the misleading subject... I couldn't resist. ;)
Finally I got the cylinders working on Koppi's Bullet Physics
Playground... in fact, they were working, but the OpenGL preview had the
cylinders oriented on the wrong axis. I also fixed the "never-ending
motion" issue, which was as simple as turning off automatic
deactivation. There was also a problem with mass and inertia, which I
think I corrected too. I still have segfaults which don't allow to
create complex scenes, but well... I still have plenty of room to
experiment with the simple ones.
So, for this scene, I setup a LUA script to make 5 piles of different
coins, and then sent a ball on their way... the final frame was exported
to POV SDL, then edited with SciTE to replace the cylinder definitions
with calls to my own coin() macro. Now, I just have to make better
heightfields for the coins... the current ones using webdings.ttf are
not very convincing.
Regards,
--
Jaime
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