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On 22/09/12 22:20, Samuel Benge wrote:
> And it's... even more Bullet physics fun :)
Yeah... this seems like a bulletphysics.org forum these days! :)
> The results aren't perfect, as I'm limited by the quality of the
> initial scans, and by the conversion program's 512x512 .bmp output.
> But they aren't too bad, and I may end up generating maps for the
> lesser denominations as well.
>
The home-made scan process seems to have worked decently, and the
texturing it's awesome, like if they were coined just a few seconds ago.
BTW, I tried to do a very similar scene, but I can't get cylinders to
work on Koppi's playground...
--
Jaime
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