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On 22/09/12 20:46, Samuel Benge wrote:
> Nice one, Jaime! The grass is a welcome departure from most other CG
> lawns: it appears to have some history to it. The oranges lose some
> realism due to their ends having the pinched appearance of either
> cylindrical or spherical mapping, but otherwise they look pretty
> good :)
Thanks, Sam... the grass is just a simple and dirty trick, but works
fine. I first used a simple image map with a grass picture from
mayang.com, but obviously this looked too flat at most angles. It just
occurred to me that I could add scattered mesh-blades to dissimulate the
problem while benefiting from the realism of the image map. This worked
because I used the same image map as source for the blades green tones.
And yes, the ends of the "isorange" are not very well done: when I
modeled these for a still-life years ago, they were always resting on
its end, so I never got to see the problem until now... :(
--
Jaime
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